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In Wild, where there are many more efficient self-damaging cards, The Demon Seed can be completed at an unintentionally fast rate. In Standard, we are slightly upping the amount of damage needed to complete the Questline to slow down the speed at which Tamsin locks up games. Additionally, The Demon Seed is now banned in Wild.ĭev Comment: After monitoring both Standard and Wild since the release of Stormwind, we’ve decided to both increase the damage required on the first two steps for Standard and ban the Questline in Wild.Establish the Link (part 2 of the Questline).The Demon Seed (part 1 of the Questline).Reward: Stormcaller Bru’kan.ĭev Comment: Slowing down the speed at which Questline Shamans can get their final reward should open up more room for counterplay, particularly from slower strategies. Tame the Flames (the third portion of the Questline).Going up one mana here will give board-based decks a better shot against Shaman in the early- and mid-game. This change is aimed at removing that problematic gameplay from Illucia, while still keeping her in a similar space with her effect.ĭev Comment: Perpetual Flame is a very efficient removal tool for Questline Shaman. Instead of being used as a late game disruption tool, Shadow Priests have been using Illucia as an early game play to essentially skip the opponent’s turn. → New: Battlecry: Replace your hand with a copy of your opponent’s until end of turn.ĭev Comment: With the refinement of Shadow Priest in recent weeks, Mindrender Illucia has been overperforming in the archetype, in an unintended way. Old: Battlecry: Swap hands and decks with your opponent until your next turn.
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Pushing it back a turn should soften extreme turns. The following cards have been adjusted down in power level.ĭev Comment: Irebound Brute was playable a bit earlier than intended on average. The 21.3 patch, releasing tomorrow, includes several updates across Standard, Wild, Battlegrounds, Duels, and Arena.